AI Insights · Timothy · April 2024
Top 5 2D Realistic Games on Android in Czech Republic Q1 2024
Explore the performance of the top 5 2D realistic games on Android in the Czech Republic for the first quarter of 2024, including trends in downloads, revenue, and active users.
The first quarter of 2024 saw interesting trends in the performance of the top 5 2D realistic games on the Android platform in the Czech Republic. Data from Sensor Tower provides insights into weekly downloads, revenue, and active users for these games.
RallyAces Poker experienced fluctuations in its weekly revenue, peaking at approximately $53.9K in mid-January and hitting a low of $30.3K in late February. Weekly downloads showed a downward trend, starting from 838 in the first week of January and ending at 409 by the last week of March. The app's active users declined from 1.8K to 1.4K over the quarter.
Forge of Empires: Build a City showed a relatively stable performance. Weekly revenue varied, with a peak of $11.8K in mid-January and a low of $4.9K in early January. Downloads remained fairly consistent, averaging around 900 per week, with a peak of 1.1K in early March. Active users hovered around 12K throughout the quarter.
Football Rivals: Online Soccer saw a steady decline in downloads, starting at 222 in the first week of January and dropping to 56 by the end of March. Revenue peaked at $9.3K in mid-January, then gradually decreased to around $4.4K by late March. The game’s active user base also saw a reduction, from 13.1K to 10.3K over the quarter.
Sea of Conquest: Pirate War had a notable start, with weekly revenue peaking at $8.3K in early February before settling around $5.0K by the end of March. Downloads saw a significant drop from 4.7K in the first week of January to just 679 by the end of March. Active users followed a similar trend, decreasing from 6.2K to 2.9K over the quarter.
Evony: The King's Return maintained a relatively stable revenue, peaking at $8.2K in early January and ending at $5.5K in late March. Downloads showed some variability, starting at 1.8K and dropping to 793 by the end of the quarter. Active users remained stable, averaging around 6.2K, with a slight dip to 5.3K in late March.
For more detailed insights and data, visit Sensor Tower.